Gpu opengl 3.3
![gpu opengl 3.3 gpu opengl 3.3](https://blenderartists.org/uploads/default/original/4X/b/9/4/b947acaf72bfdf651fbb4f5ceefd453e3270ad25.png)
However, these tutorials are only like my hobby, so I don't dedicate all my time to them. These things still belong to pretty basics and after that, I will have all the basics required for a decent looking graphics covered. Currently, my next tutorial is going to be bump mapping and then shadows. I would draw an inspiration from there.īut I will do it in the future. But I can hint you where to find the knowledge - I would look to some released codes from ID software, like Return To Castle Woflenstein (there's Tesla Gun, creating a pretty nice lightning), or Doom 3 (Beam can be found somewhere by the Grabber gun, Grabber is Doom 3's expansion Ressurection Of Evil).
![gpu opengl 3.3 gpu opengl 3.3](https://slideplayer.com/slide/13234272/79/images/4/What+is+your+data+for+When+you+set+the+buffer+data+with+glBufferData+you+also+give+OpenGL+a+hint+as+to+what+it+will+be+used+for..jpg)
I know that there isn't a single compiled tutorial for this kind of thing, and that's sad.
#Gpu opengl 3.3 how to
By effects I mean things like how to create a realistic looking lightning bolt, exactly as you said BEAMS, then some cool explosions and so on. Thank you all very much for your kind feedback :)Īnd luorax - I have in my mind plans for making tutorials generally on effects. I plan on starting to work on my own particle implementation once I'm done with SSAO, so I might be able to come up with something on my own once I have more experience with GPU soft particles, but it'd be helpful if there was at least a demo code, if not a tutorial, that'd help immensely.Ĭongratulations again, and keep up the good work! And they continued to be even after becoming more experienced: the font rendering one had a lot of useful information about FreeType, for example, even though I knew how to set up projections and such.īTW, I have a question for you in regards to future tutorial content (or you can think of this as a requestion/suggestion for an upcoming tutorial): now that you've released your particle tutorial, and even based your graduation thesis on particles, do you plan on doing one more advanced type of particles, like ribbons and beams? They're like the most awesome particle types, and yet you cannot find a SINGLE tutorial on them, or even a clue about where and how you should start. Your tutorials are prime quality, and were a lot of help for me when I started learning about OpenGL.
![gpu opengl 3.3 gpu opengl 3.3](https://community.citra-emu.org/uploads/default/original/2X/6/6589587ebcc8469786aad0c012b8292874cf552f.jpeg)
Congratulations for your graduation Michal!